Pupils with their art work at Elms Bank

Design Technology

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims

The main aim of design and technology is to develop pupils’ understanding of the design and make process, the need to evaluate existing ideas and products and an ability to work through the D&T process confidently.
  • Pupils gain a knowledge and understanding of materials, components, controls and structures.
  • Pupils use focused practical tasks to develop skills, techniques and knowledge particularly those related to tools and materials.
  • Pupils have opportunity to investigate, disassemble and evaluate a range of simple products which are found in everyday life.
  • Pupils draw upon knowledge and skills from other curriculum areas, particularly mathematics, science and art and computing.
  • Pupils experience a sense of achievement, having worked through a design process culminating in a finished article.
  • All pupils develop a positive health and safety attitude.
  • Where possible, pupils will carry out design and technology activities that relate to projects in other subjects.